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Bunker Escape Room
Date
August 2023
Project type
Games Programming
Project type
Level design
Role
Solo Project
During the final trimester of my degree studies I developed a escape room style puzzle game that used 4 unique puzzles while integrating various puzzle theories and analytical practices. The project was made on Unreal 4.27 and used blueprint scripting nodes. My inspiration for the project was heavily built on games similar to "We were here" and "The Escaper". For production I used a variety of techniques and attempted to make use of as many features which are usually prevalent in most puzzle games.
















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