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Bunker Escape Room

Date

August 2023

Project type

Games Programming

Project type

Level design

Role

Solo Project

During the final trimester of my degree studies I developed a escape room style puzzle game that used 4 unique puzzles while integrating various puzzle theories and analytical practices. The project was made on Unreal 4.27 and used blueprint scripting nodes. My inspiration for the project was heavily built on games similar to "We were here" and "The Escaper". For production I used a variety of techniques and attempted to make use of as many features which are usually prevalent in most puzzle games.

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