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3D Asset Pack

Project Type

Solo

Date

June 2021

Role

3D modeler

As a side project I taught myself blender and learnt the best techniques in industry for producing and creating 3D assets.

I used all the skills learnt to create a 3D asset pack which could be used in a small Low poly indie game to keep this in line with industry practice I followed professional practice rules such as keeping a low and optimized poly count and re-topologizing to fit video game standards.

The asset pack was themed around WW2 in a French town as around this time I was playing a lot of historical games like "Battlefield V" and "Hearts of iron IV" which is where a lot of my interest and inspiration came from.

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